Heist puzzle game where a crystalline girl with three different sets of personalities, colors, and powers navigates laser-filled rooms using her abilities.
Developed as the final project for a college game development class.
Engage in strategic planning and puzzle-solving to overcome challenges using the girl's unique abilities, as well as mirrors and other implements scattered around the rooms.
Added unique design twists to teammate's original concept.
Responsible for coding all game elements, including intricate laser physics and character movement.
Awarded second place in the annual senior game development competition at my school.