Tower-defense style game where you launch boulders from a catapult into a zombie-filled field obscured by darkness.
Developed for a school-hosted game jam with the theme "Vision."
Player mans a catapult, defending against zombies shrouded in darkness.
Original design included illuminating the world to find a randomly generated path to prepare for a boss's arrival.
Launch normal and flaming boulders to attack zombies and illuminate the darkness.
Access the store to purchase healing items, expanded light radius, and placeable barbed wire traps.
Positive post-jam feedback, with players enjoying extended gameplay sessions.
Final version was easier than intended.